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Thread: iso object boundaries

  1. #11
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    Re: iso object boundaries

    It is, but sometimes I'm not very solid.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: iso object boundaries

    It feels nice to be normal.

    >> I'm not very solid.
    Yes, I noticed that is was quite easy to stray off the path in your simpleisoexample.

    Another issue that arises is avoiding obstacles when on a higher level. So far (which is not that far along) I have just repositioned the obstacles. As the map gets more ramps and platforms this will require too much compromise.

    Any suggestions on (yet another) qualifying condition?

  3. #13
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    Re: iso object boundaries

    Thanks for that arfa. You didn't have to agree with me. LOL

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: iso object boundaries


    Hello,

    Sorry my English is very bad.

    I never use iso Grid 2.

    Example?
    http://www.toofiles.com/fr/oip/documents/zip/spriteonisomap.html

    Bye.

  5. #15
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    Re: iso object boundaries

    Thanks for sharing this.

    There is also an english version of the page. Scroll to the bottom to the flags and click on the language you want.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: iso object boundaries

    Thanks SpringUp. A nice example. Unfortunately no ramps and no jumping - at least that I could see. Getting the Z-index is the big attraction for me.

    Marv,
    Agreeing? Indeed it is generally better reserved for praise. I have given you a bunch of that over time. I hope you could see there was nothing mean intended. I tend to call spades spades...

  7. #17
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    Re: iso object boundaries

    Thanks arfa.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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