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Thread: Galaga clone enemy problem...

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    Galaga clone enemy problem...

    Hi everybody,
    I'm working on an interactive art show - re-creating old arcade games for a friends studio space next month.

    I've found these boards so helpful thus far and now I need a little further help with FASTLOOPS and ALTERABLE VALUES.

    THE PROBLEM: I want my 'baddie001' to spawn, fly in from an offscreen spawn point along a path, reach a named node and swap over to 'invader' movement, then switch to a divebombing path after a few of his bad buddies are destroyed.

    I had a simple action that said:
    When 'baddie001' reaches node END select 'invader' movement.

    This halted all spawned enemies and set them to invader movement wherever they were on the screen.

    Now I've been hacking around all morning with alterable values and spread values but I still can't figure out how to select the individual baddie who's reached the END node on the path movement and swap to invader movement.

    Can anyone please explain a little more clearly how I need to setup the events for these baddies?

    Galaga clone with help needed...

    http://www.vitamin-t.us/HHL_CANNAGA.mfa

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    Re: Galaga clone enemy problem...

    I am having the same problem...

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=231559#Post2315 59

    I hope there is a solution to it.

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    Re: Galaga clone enemy problem...

    Hmm, if you look at my example file I think I may have your problem solved in the events...

    My issue is selecting the appropriate instance to effect a change of movement.

    Your issue should be easy to handle with collision events. If you want to have a separate animation play on the overlap just spawn a new active object to play on the spot where the collision occurs, and destroy the original colliding ship.

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    Re: Galaga clone enemy problem...

    I don't know why, but I can not seem to see the object/global events. Its all blank. But, on the other hand, the game works properly except for the problem you described...

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    Re: Galaga clone enemy problem...

    No object or global events... everything is just in the event editor.


    I'm not really a pro, just a hack who can draw.

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    Re: Galaga clone enemy problem...

    GOT IT!!!! simple solution, sorry to bother anyone...

    I just used a condition to test if a baddie was moving and once it's not, select the invaders movement.

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