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Thread: Build 19

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: Build 19

    Quote Originally Posted by Kisguri
    So my game will go black and then close down (Memory issue?) after 45+ minutes of single sit down and play, once it shuts down, if you restart and continue it will play fine for another period. I waited to report due to me the only one reporting it. But now I have multiple users with the issue, Memory leak of somesort?
    I definitely have had a similar issue in a game I'm working on! Mine has a lot of objects being created and destroyed, and after a while (much less time in my case - a few minutes) it seems to run much slower than when it first started. If you restart the app then it runs fast once again.

    Do you guys know how to use XCode's memory/cpu usage graph? I haven't used it before but it might help here.

    Oh and I'm using an iPhone 4, native resolution of my app is 320x480.

  2. #12
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    UrbanMonk's Avatar
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    Re: Build 19

    I've got news for you, most apps on the app store randomly crash, and it's pretty annoying.

    The Facebook app crashes all the time for me, sometimes in the first 5 minutes.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Build 19

    The best approach in games usually is generating a pool of objects to avoid dynamic creation/destruction during gameplay of actives; so by re-using objects you would avoid potential leaks stemmed from those creational instructions.

    I haven't used this appoach for Just Survive, but I will use it for my next games. It's a bit complicated to implement at the begining but once you have it right, it should bring some optimizations in performance.

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