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Thread: Text Blitter Tricks

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    Clicker Multimedia Fusion 2Android Export Module
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    Text Blitter Tricks

    Is there any way to have specific characters throughout the entire text blitter object cycle between other characters?

    An example of what I want is this:

    000010010110 -> 000020020220 -> 000030030330 -> 000010010110

    I use a text blitter object in my game so the user of the game can load their own tile sets and was wanting to do this so some "tiles" could be animated.

    I tried fastloop but when I use an alterable value to delay the whole animation, it delays it from checking every single tile, so they slowly change one by one instead of all at once.

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    Clicker Multimedia Fusion 2Android Export Module
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    Re: Text Blitter Tricks

    I accomplished this with a fastloop but the problem is, I need to do 2,520 fastloops to make it work and as you can imagine, my game freezes for a moment every time this happens. No one has any ideas?

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    Clicker Fusion 2.5 Developer

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    Re: Text Blitter Tricks

    "Substring Replace" extension. Or there are probably others that do the same thing.

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    Clicker Multimedia Fusion 2Android Export Module
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    Re: Text Blitter Tricks

    Thanks, I'll try this later, I did more than enough complicated BS in my game for one day that was over my head. lol

    Edit: I went ahead and tried it anyway just now and it works like a charm. Thanks again!

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