User Tag List

Results 1 to 3 of 3

Thread: WaterSurface object for flash?+Test my games speed

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,132
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)

    WaterSurface object for flash?+Test my games speed

    Hey.. I'm making an underwater game and I'd like to have a cool underwater effect, I've made it with the water surface object but that is not yet supported by Flash... could someone possibly port it? Is it even realistic to use in a flash app..? I'm thinking it will probably run extremely slow on most computers.. if it would I guess it's pointless porting it..

    secondly, I'm hoping a few people can test the speed of my game as it is now? I may decide to not make it in Flash if the swf attached already runs really slow..

    inside the zip is a html+swf of my game as a flash app and also my game as a .exe with the water effect I want. can you let me know the frames per second on both apps and a rough idea of how powerful your computer is? cheers!

    http://www.filesavr.com/38TEVHI4Q7J08L3

    edit. you may have to rename the file extension from .jpg to .zip

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

    Join Date
    Jul 2006
    Location
    S.East England
    Posts
    744
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: WaterSurface object for flash?+Test my games speed

    To me, the exe and flash run the same speed. The water effect looks a bit jerky though, like the speed of the animation is too low.

  3. #3
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,132
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)

    Re: WaterSurface object for flash?+Test my games speed

    thanks.. yeah I agree I should speed up the water, I just quickly put this together last night and wanting to test speeds before I go any further with this idea... did it run at 50 FPS?

Similar Threads

  1. Are Mmf Flash games slower then native Flash?
    By Outcast in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 23rd October 2011, 02:31 PM
  2. Animation speed bug (the games factory32bit)
    By Evilized79 in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 28th April 2010, 01:35 PM
  3. Flash runtime will speed up iPhone?
    By Fanotherpg in forum SWF/Flash Export Module Version 2.0
    Replies: 13
    Last Post: 13th April 2010, 08:32 AM
  4. Re: Flash Export test
    By ClickerGuy in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 30th July 2009, 04:41 AM
  5. People and thier games to test? new post forum
    By DJ_Wild in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 28th September 2007, 03:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •