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Thread: Ask about Skeletal or Bone 2D Animation

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    Re: Ask about Skeletal or Bone 2D Animation

    Quote Originally Posted by DannyC
    And then how do you define dynamic hit/limb points with ragdoll physics for example...?
    Well he said he wanted it for cool smoothing animation. So not necessarily using actual physics or whatnot in his game. Sounded like he wanted more of an easy way for realistic animation. In which case an animation program of some sort should be all he needs, assuming he didn't actually mean using physics in his game itself with the body parts, etc. Similar to how you can just make pre-rendered 3D models saved as images for graphics instead of using actual 3D models in the game itself.

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    Re: Ask about Skeletal or Bone 2D Animation

    Shawn, yes I gathered that bud, I think the animation direction you guys chose was the solution to his needs, I was just trying to bump an additional question in to some of the guys who have used this method to see if it was plausible solution also with Box2D...
    Want to learn Clickteam Fusion 2.5?




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    Re: Ask about Skeletal or Bone 2D Animation

    I made a quick video showing how to use pivot or stykz to make quick animations for MMF2. If you go to droidz.org it has a bunch of pre-made characters. Here is a link to the video
    http://www.youtube.com/watch?v=VelyviE-mE8

  4. #14
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    Re: Ask about Skeletal or Bone 2D Animation

    Quote Originally Posted by DannyC
    Shawn, yes I gathered that bud, I think the animation direction you guys chose was the solution to his needs, I was just trying to bump an additional question in to some of the guys who have used this method to see if it was plausible solution also with Box2D...
    Oh ok, I misunderstood

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