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Thread: Useful to have...

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    AndyH's Avatar
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    Useful to have...

    If the INI object and QA objects could have a global flag so that I could change the INI path in the properties or the QA question/answers in any frame once without having to go through every frame that uses them and replacing or updating them.

    Would also allow me to put behaviours on to these objects for the same reason.
    Andy H @ ovine.net
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    Re: Useful to have...

    Can't you just make use a global string and add an event to the global event's to make the changes for you?

    Basically if this change would affect performance I don't want it.

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    Re: Useful to have...

    I don't see why it would affect performance. If it is an option to be global, don't tick it and it would work as it does now, no? As it is a built in feature, and provides a mechanism to share content between frames, the global flag should ideally be available on every type of object.

    I generally make one frame which I put all my active and background objects in with the global flag ticked. I can use this frame to test the gameplay but also act as a central location to find all my assets. The global flag on the objects allows me to re-use them in any number of frames in my game and if I decide to change them, they are instantly updated everywhere. These changes could be the graphics, alterable variables, event behaviours and any other properties.

    I don't tend to use the other features of global objects as much such as carrying across alterable values - I tend to use an "End of frame -- Destroy" event in a behaviour or global event editor to reset most my objects, but the global flag saves me a load of time when building a game that has many frames.

    For example my curent game has 8 zones, each with 8 levels each, giving 64 levels that all use most of the same objects. It would be a nightmare to do that without the global flag because it's unlikely I would get everything right up front before building all the levels.

    That's the background behind why I ask for the global flag. With the lack of this property for the INI and QA objects (and the QA working so well in iOS) I'm not able to make changes to them without editing 64 frames - very tedious.

    So far my iOS game is performing well, time will tell if my use of the global flag on most objects causes any performance problems I guess.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

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