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Thread: PMO for enemies

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    PMO for enemies

    I have tried this in the past, but havent had much luck with it. Does anyone know how to link enemies to their own PMO? when i did it in the past, it seemed like it conflicted with my main character's PMO, like if i would press left, the enemies would go left for example. Does anyone know of any example files to check out to fix something like this?

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    Re: PMO for enemies

    You need to add multiple PMO's. So add one named Player PMO. Then insert another one called Enemy 1 PMO (or name them whatever you want). Then just use the PMO events that correspond to the enemies. You want them to be separate.

    I think Nifflas made a good example of this, but I don't know where it is.

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    Re: PMO for enemies

    Thanks man, im experimenting with it now, i'll hunt around for the example also!

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    Re: PMO for enemies

    You can find my example here. You probably want the Single Object version, the Multi Object one uses qualifiers and looks more messy since qualifier values can't be named.

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    Re: PMO for enemies

    Thanks Nifflas! i'll check that out

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