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Thread: Sound question

  1. #1
    Clicker SWF Export Module

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    Sound question

    Just curious- memory-wise how do swf builds store sound files?

    For instance, let's say you have an event play a song in one frame and the song is 0.5 MB in size.
    Let's say you play the song in 5 frames.
    Does the build now take up 2.5 mb more memory, or is it just 0.5 MB stored one time, that can be used as much as you want across frames?

    Thanks

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Sound question

    Pretty sure it's only stored once.

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    Re: Sound question

    Thanks Dynasoft.

    Next question: are sounds/songs saved in your application even if you don't use them?

    For example, let's say I have a sound object (like a theme song) in my application's opening frame.
    Then, I delete the code that plays the song.

    Is the sound object still saved somewhere in the application even though you aren't using it?
    If so, how do you permanently delete sound files from your application that you aren't using?

    Thanks

  4. #4
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    Re: Sound question

    Sounds that are not used are auto-deleted by MMF2 when you open the MFA. Just save and load the MFA, maybe twice, and unused sounds should be deleted.
    Working as fast as I can on Fusion 3

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    Re: Sound question

    Thanks LB!

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