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Thread: [Help]Bullet erase system

  1. #11
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    Re: [Help]Bullet erase system

    I have a question, why did you use fastloops when they weren't necessary? [size:8pt](also you posted the example in the community file archive instead of the MMF2/TGF2 File Archive)[/size]
    Working as fast as I can on Fusion 3

  2. #12
    Clicker

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    Re: [Help]Bullet erase system

    Not sure what you mean by not necessary. I find the loop is necessary in case the bullet happens to cross more than one enemy at the same time. And it also allows for subsequent loops to be triggered without losing object selection. Since the behavior he is asking about is pretty common in modern arcade shooters, I was giving a solution that will allow for more to be added on if and when ASD decides to add polish. It is one way of doing it, but I am not claiming it to be the only way. If you want to post an alternate solution, please do so and we can all learn from it.

    As for the file post, I just realized I must have clicked on the wrong forum when posting it. Sorry for that. I will repost it in the proper place.

  3. #13
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    Re: [Help]Bullet erase system

    Actually, fastloops completely disrupt object selection, but you safely avoided that.

    I have the amended example here:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=236678#Post2366 78
    Working as fast as I can on Fusion 3

  4. #14
    Clicker

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    Re: [Help]Bullet erase system

    Thanks.
    I can't do that though I want to launch the bullet in this method.
    Can you modify something?

    http://mfa.aquadasoft.com/view/1307938621-BulletErase4

  5. #15
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    Re: [Help]Bullet erase system

    You just need to shoot the bullets one at a time with a fastloop.
    http://mfa.aquadasoft.com/view/1307940410-Bullet_Erase_Multishoot
    Working as fast as I can on Fusion 3

  6. #16
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    Re: [Help]Bullet erase system

    I've solved it!
    Thanks!

  7. #17
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    Re: [Help]Bullet erase system

    You could set up an event like so:

    "Bullet" collides with "Enemey" = (Bullet) Destroy

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