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Thread: RC #2 - Active System Boxes, Button push

  1. #1
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    RC #2 - Active System Boxes, Button push

    I am unable on device to get the condition...

    Active System Box - Is Button Clicked

    To work, It works in MMF tester but not on device


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    Re: RC #2 - Active System Boxes, Button push

    Also worth noting, while I wanted to continue developing my 2nd title I decide to deactive the button option in the ASB and use invisible active objects as overlays to detect the button clicks instead, when I move the ASB over to the next building to input, I am using a always event to staple the Actives to the ASB's this is leaving some sort of partial paste in to the gradient background.


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    Re: RC #2 - Active System Boxes, Button push

    By replacing the Gradient object with a Active object 1 pixel wide and stretching it to the length of the x frame (4,000) I was able to eliminate the paste in, the paste in occurred with the gradient, and no background objects at all, I was able to only eliminate it with a active object as the background.


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    Re: RC #2 - Active System Boxes, Button push

    Has any of this be logged in gentleman?


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    Re: RC #2 - Active System Boxes, Button push

    I'm having a look at it right now

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    Re: RC #2 - Active System Boxes, Button push

    I cannot reproduce the ASB button clicked bug. It works here. Can you make a minimal example file?

    I also cannot reproduce the pasting bug you describe. Are you sure this happens on iOS and not only in the Windows runtime?

    If this the pasting bug happens while testing on the PC then the bug report belongs in the PC runtime bug threads

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    Re: RC #2 - Active System Boxes, Button push

    No it only occurred in the iOS on device testing, I will retest this week as you are checking a bug which you may have inadvertently already fixed with the new RC posted.


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