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Thread: Why does this inventory setup not work?

  1. #1
    Clicker Multimedia Fusion 2

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    Why does this inventory setup not work?

    Hey,
    I'm trying to set up an inventory system and most of the ones I've seen are far too complicated. This one I'm making I am having trouble with. Everything seems like it should work but it doesn't, anyone mind explaining why?

    Below is the image of my inventory in the game. The blue circles are "inventory" qualifiers. The counters are:
    set counter 1 to global value(101) etc...



    Below is the image of the events for my inventory.


    I am trying to place asteroid ore into my inventory, then once it reaches 500 in one block, to shift to the next open block and start placing the asteroid ore in that one. Global Value I is how many places have been filled in the inventory.

    Please help! Thanks

  2. #2
    Clicker Fusion 2.5 Developer

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    Re: Why does this inventory setup not work?

    I hate to break it to you, but inventory systems *are* complicated.
    And something like you're describing, where each inventory slot can hold various items in varying quantities, is going to be *especially* complicated.

    I'd say there's a very good chance you're going to need to use an array and several fastloops.

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