User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: They blow up when I'm not looking

  1. #11
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: They blow up when I'm not looking

    Aha, clever. But what if there are multiple bullets in the bullet qualifier?
    Working as fast as I can on Fusion 3

  2. #12
    Clicker Multimedia Fusion 2
    Fralex's Avatar
    Join Date
    Sep 2008
    Location
    Melrose, MA
    Posts
    96
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: They blow up when I'm not looking

    Okay, first of all, LB: Yes, that was a mistake. I did mean for the "Alt Val B of Enemies < Alt Val A of Enemies" to be "Alt Val B of Enemies < Alt Val A of Bullets".
    Second, to everybody: Thanks a lot for all your help with this! I am most interested in the very last fix. I see all you changed was the order of objects listed in the conditions. I didn't realize this could affect the actions. How does that work?

  3. #13
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: They blow up when I'm not looking

    My only thought is this:
    Quote Originally Posted by Fralex
    it must be re-selecting them somehow.
    Working as fast as I can on Fusion 3

  4. #14
    Clicker Multimedia Fusion 2
    Fralex's Avatar
    Join Date
    Sep 2008
    Location
    Melrose, MA
    Posts
    96
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: They blow up when I'm not looking

    And is this the method you said would not work with multiple bullets in the bullet qualifier?
    I see another method involves using a Maximal of two values function. I never knew there was something like that! That will come in handy :grin:!

  5. #15
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: They blow up when I'm not looking

    I'm not sure, Qualifiers have been dodgy for me so I have never been able to run consistent tests with them. As for the min and max functions, you can find a lot of cool stuff under the Special object
    Working as fast as I can on Fusion 3

  6. #16
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
    Join Date
    Jul 2007
    Location
    Second pixel to the right
    Posts
    3,208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: They blow up when I'm not looking

    Fralex: Max() works best for limiting. You can set health to max(health-damage,0) and it will subtract the damage from the health, but not go below 0.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. How to handle score when multiple enemies blow up simultaniously?
    By StardustSpeedman in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 10th July 2012, 08:31 AM
  2. BLOW STUFF UP!
    By stuckboy in forum File Archive
    Replies: 51
    Last Post: 22nd September 2008, 08:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •