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Thread: Runtime reverberation in MMF2

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Runtime reverberation in MMF2

    Is it possible to apply sound samples with some kind of echo effect in runtime.

    I'd like to avoid pre-composing the samples, and save some disc space.

  2. #2
    Clickteam Clickteam
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    Re: Runtime reverberation in MMF2

    Have you tried Looki's advanced sound object? It can work with sounds that are already internal to your MFA at runtime.
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: Runtime reverberation in MMF2

    That object seems to be replaced by two objects; One of them is not out yet, and the other is a "sound player". I've fiddle a little with it, and I don't think I can achieve what I want. Please let me know if I'm wrong though.

    Is there some other way of doing reverberating sounds?

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