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Thread: [Info] New extension list iOS specific

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    [Info] New extension list iOS specific

    OK so in general current new release of extension list is rewriting whole list from scratch to prepare it for future runtimes and to sort out all the issues which comes with it.

    This is why from this list I don't have & groups - Number of runtimes ATM reaching 9 and 15 Xport groups to sort out all of them, subexporters and issues... Is quite huge number to manipulate.

    Also to carry on with project I had to remove Xport group for Android from the public list at least for time being when anyone from CT will confirm the extensions. It is available for betatesters (the same with other Runtimes), so sorry for that. Maybe I will be able to convince them during CC11 to change their mind.

    But for time being new groups involve:

    Vr Unicode Crash - list of extensions which are crashing MMF2 Unicode during startup (mostly based on Edif)
    X Special requirements - extensions where we have to agree on special conditions (agreements or software)
    Xport Anaconda (not all) - few extensions which make Anaconda runtime still incompatible with Xport All
    Xport Stand-alone - list of all extensions compatible with Stand-alone build type
    Xport Vitalize! - list of working extensions for Vitalize! on build 252 and tested with MF5, IE9 and GC12
    Xport Vitalize! (prompt) - list of extensions prompting for Vitalize! update on build 252 and tested with MF5, IE9 and GC12
    Xport Vitalize! (theory) - list of extensions in theory compatible with Vitalize! but not working on build 252 and tested with MF5, IE9 and GC12

    For XNA betatesters.
    Xport XNA PC
    Xport XNA WP7
    Xport XNA Xbox

    Also several objects were moved around to fit more properly to a groups those includes quite roughly.

    ModEx, Text To Speech moved to XXX Replaced
    Bullet 360 and Position Controller moved to Game Orientated Movement.

    New extension on list include (except Export specific ones available for betatesters):

    Hempuli object for String parsing/manipulation (thanks Hempuli for support!)
    Application Name for User Interface to change name of running application.
    Fullscreen object for Flash exporter.

    Two last ones are available on French version of Clickteam forums. Also all released in meantime extensions on English forums are included.

    Small update temporally Phizix - Chipmunk was restored to Game orientated (need to find a post for verification of it's replacement status) also added Box 2D ver 2.0 to the list - thanks LB!

    Link specially for iOS betatesters:
    http://tm2fk.pl/105/exts.zip

    ATTENION THIS LIST IS ONLY FOR THIS RUNTIME!

    If you are betatester of more than 1 runtime I can create for you merged extension list to support all of them - just give me a shout on PM, and proof it by linking to any of the posts in particular betatesting forum.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: [Info] New extension list iOS specific

    I apologize that it took so long but I added following extensions:

    Angler object -> Mathematics; Xport Stand-alone;
    Bullet 360 -> Added option with space in MFX file
    File Stream Object -> Files; Xport Stand-alone;
    Flash TTS -> Audio; Xport Flash;
    Open CV collection -> User input; Xport Stand-alone;
    OS Information -> System; Xport Stand-alone;

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: [Info] New extension list iOS specific

    Little update:

    Blur object -> Graphical Effects, Xport Stand-alone
    GameChart -> Game Orientated Social; Xport Flash
    File inclusion -> Files; Xport Stand-alone

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