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Thread: Enemies can't jump sometimes

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    Enemies can't jump sometimes

    For a while I've been trying to modify DavidN's fastloop platform movement engine to move multiple enemies at once rather than a single player. I'm doing this by having the two colision sensors( The mask and the detector) jump from enemy to enemy so fast it's as if they're with every enemy at once.
    Vertical movement works fine except for jumps. For some reason, enemies can jump if they're standing on platforms, but not obstacle backdrops and obstacle-like objects! What am I doing wrong here?

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    Re: Enemies can't jump sometimes

    I've noticed that the detector does not overlap obstacles, just platforms, if that's any help. Don't know why yet.

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    Re: Enemies can't jump sometimes

    Are the obstacles on a different layer?

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    Re: Enemies can't jump sometimes

    Nope, it's only one layer. And they can still stand on the obstacles, they just can't jump.

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    Re: Enemies can't jump sometimes

    Oh! Almost fixed it! By rearranging action order, I've gotten the jumping to work, no matter what the enemy stands on. Now all that's still messed up is the spring. For some reason, enemies won't bounce on it. The detector seems to jiggle now, which is weird... Is that bad?

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    Re: Enemies can't jump sometimes

    The detector should not jiggle.

    Marv
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    Re: Enemies can't jump sometimes

    Any ideas as to what I should do?

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