User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14

Thread: I pay little $ for a helper

  1. #11
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Outcast's Avatar
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    3,237
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Re: I pay little $ for a helper

    Quote Originally Posted by Jacob
    You should make the versions separately, not at once.
    I will when the core game is ready.. now help me with the bug

    NEW MFA LINK: http://www.sendspace.com/file/honbll

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
    Join Date
    Feb 2008
    Location
    On, Canada
    Posts
    1,073
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: I pay little $ for a helper

    Your creating new penguins (line 78)but there are no events (none that I can see) to destroy any penguins.
    So whats happening is that when the penguins leave to the right of the screen at the bottom they are "jumping back inline" with the other penguins at the finish (Backdrop 20).

    This happens every time a penguin leaves the screen, the reason you only see a couple of penguins together at random times is because of their animation sequence , in other words when they "jump back in line" their animation may or maynot match the other penguin that it overlaps. They jump back to that spot each time due to your code (havn't figured that part out yet..its not easy going through someones code )

    Now what is suppose to happen when the penguins are done their cycle ? ( leave to the right of the screen at the bottom)

  3. #13
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Outcast's Avatar
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    3,237
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Re: I pay little $ for a helper

    Quote Originally Posted by gerald999
    Your creating new penguins (line 78)but there are no events (none that I can see) to destroy any penguins.
    So whats happening is that when the penguins leave to the right of the screen at the bottom they are "jumping back inline" with the other penguins at the finish (Backdrop 20).

    This happens every time a penguin leaves the screen, the reason you only see a couple of penguins together at random times is because of their animation sequence , in other words when they "jump back in line" their animation may or maynot match the other penguin that it overlaps. They jump back to that spot each time due to your code (havn't figured that part out yet..its not easy going through someones code )

    Now what is suppose to happen when the penguins are done their cycle ? ( leave to the right of the screen at the bottom)
    Yeah i changed so the penguins allways was in the frame for the bugfixing so i could see more what was happening and now i think i have solved it! . It was in event 39 that caused the problem. When a penguin reached a path movement point named "UP" it was supposed to jump to the next position. The problem was that when i speed up sometime two penguins whould be on the same path movement and when the first one reached "UP" both jumped to the same position.

    Really this dont make sense because i thought that object should react individually to triggers, but maybe path movement points dont count?

    I solved it by replacing the "reach node Up" with "collision with object" and placed a object at the point where they usually get to the "up" node.


  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
    Join Date
    Feb 2008
    Location
    On, Canada
    Posts
    1,073
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: I pay little $ for a helper

    Happy to hear you worked it out

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Kiosk Helper
    By byo in forum Released Extensions
    Replies: 16
    Last Post: 30th May 2017, 12:08 AM
  2. Mommy's little Helper
    By Lillmissthang in forum File Archive
    Replies: 4
    Last Post: 25th February 2010, 02:29 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •