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Thread: Are fast loops/string parsers not supported?

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    Are fast loops/string parsers not supported?

    I'm using a system in my game where the objects are loaded dynamically at the start of a frame using a text string and the string parser object for its list tokenizing objects.

    It works fine, and the objects load. But when I convert it to flash, the objects don't load at all. String Parser is supported in Flash, and theres no errors or anything, so it's boggling my mind why the objects aren't spawning.

    I'll upload a demo if it's needed.


    edit: The system uses the following functions
    >Start of Frame -> Initiate fast loop
    >Fast loops
    >List tokenizing / String Parser 2
    >Global Strings

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    Re: Are fast loops/string parsers not supported?

    Okay, I fixed the problem by using String Tokenizer instead of String Parser, I guess Parser isn't compatible?

    Anyway, I found a minor bug with String Tokenizer.

    If you make a list of 4 values, say, (8,12,8,9), you use it up, then you have string tokenizer grab a list of THREE Values (8,12,8) the fourth value (9) doesn't become zero in the flash runtime. This isn't a problem in the regular runtime, the value becomes a 0 as it should, but it isn't becoming a zero in the flash runtime.

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