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    spiked floor

    sorry for a newbee question.

    i have three separate actives with a spiked floor animation.

    I want to randomly activate these when the player is in the area they are in.

    Basicly i do not want a visable pattern.

    I have not tried to do this before so any help please.


  2. #2
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    Re: spiked floor

    Somebody made an example like this before, I just can't remeber who or what it was called. Have you tried doing a search here and at nirvams site?
    I'll check if I still have it cause it was really good example of what you want

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    Re: spiked floor

    Hi gerald i had no luck finding it.

    Did you?

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    Re: spiked floor

    Hay Gerald i got it.

    Silly realy as i had done it before but just did not see it.

    Answer:first only use the stopped animation. (for the three actives)

    Now increase the slider all the way giving MAX.

    On the (0)direction put stopped and (1) put the animation of the spiked floor coming up and down. (do this for the three actives)

    Now: each spiked floor add to group trap door qualifier.

    a active zone marker. (just a active to dectect the collisions)

    Now: collision between player and zone

    Find the group qualifer (trap door) and enter (set alt A to random (2), Change Animation Direction to alt A (trap door).

    Now in my case i need to add a few zones to this to make things intresting.

    Oh make sure you deselect visable at start for the zone.

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    Re: spiked floor

    Ok good! I'm glad you figured it out.
    I was going to make an example myself but got tied up at work.

    So did you find an example or did you just figure it out on your own? and if you did find an example can I see it (or yours)

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    Re: spiked floor

    here you go gerald999

    View MFA

    due to permission details i cannot upload the spiked floor animation i have so this is just a quick demo.


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    Re: spiked floor

    Ok thanx, I'll take a look.

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    Re: spiked floor

    sorry gerald for the poor animation, (spiked floor) but i hope you get the idea.

    You will need to work out how you do your own collision testing.

    I am using a custom mouse engine (sorry) i can not upload it.

    But i will say this :

    eight direction movement for a iso character, loosly based on spring ups engine which can be found on nivrams site.


  9. #9
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    Re: spiked floor

    No prob, I get it!
    Good job :cool: and thanx for the example

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