Hi Guys,

I'm developing a shader, but i got a problem!
In my shader, I generate a float4 texture. I wish I could blur it before apply it to the rest of the shader.

I've looked at some blur shaders made ​​by the community, but can not use them to solve my problem.

All the shaders that I saw, take the image of the object and use that image to create different layers and then unite them to generate a blur effect. But it's not my case! I'd like to take the image to create this layers from my float4 texture.

anyone can help?
Thanks