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Thread: This dosen't make any sense......

  1. #1
    Clicker Fusion 2.5

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    This dosen't make any sense......

    Hello. In my game my character has an ability to rush forward at the push of a button. This is done by having a command that lets him go to another movement (a bouncing ball movement with a speed of 106 and a deceleration of 77) Now it works perfectly fine (at least it should) until after his animation is done for the move he should return back to his neutral state and go back to his first movement the platform movement. BUT whenever he tries to jump again he doesn't and he just has his falling animation playing for as long as you hold the jump button. This is extremely odd as I have done this sort of movement switching before with no problem. As a matter of fact in this same frame when hit by a certain hazard the player is forced back and this is done by the main character switching movements also but when done with his hurt animation and returning to his neutral state and he goes back to platform movement and is able to jump and move no problem. Another thing also dealing with switching movements is some enemies in my game have a platform movement also but are assaigned the 4th players control which is to say they are unccontollable because i configured the 4th player to not be able to be controlled. I usually did this to make enemies fall to platforms and the ground just as the player would. Normally this would work and I used it like that up to this point but in the same frame where I am having problems with the player, there is an enemy with the 4th player platform movement but instead of flling to the ground like it should it just hangs in the air. The funny thing is I just used that method for a boss earlier than that point in the game where I am experiencing problems and i looked back at it and it was working perfectly fine. Please does anyone have any thought on what could be happening or (more importantly) how I can fix it? This all seems so very strannge for it to not work suddenly at this point when it works perfectly fine in all earlier points in the game.

  2. #2
    Clickteam Clickteam
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    Re: This dosen't make any sense......

    It sounds like you have events setting the movement back to normal over and over and over again, non-stop. Adding "Only one action on event loop" from the Special Object under Limit Conditions should fix it.
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Fusion 2.5

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    Re: This dosen't make any sense......

    No it still doesn't work. I don't think that is the problem because it works fine in all other frames except this one even with me not having to have to put Only one action on loop command in.

  4. #4
    Clicker Fusion 2.5

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    Re: This dosen't make any sense......

    Hello has anyone shed any light on this mystery?

  5. #5
    Clicker Fusion 2.5

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    Re: This dosen't make any sense......

    Can no one help me? Nobody has any idea what might be going on?

  6. #6
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: This dosen't make any sense......

    If you provide an example file of your mfa, someone might be able to help you. Based on what you have said, it is a bit hard to decipher your bug without seeing your code.

  7. #7
    Clicker Fusion 2.5

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    Re: This dosen't make any sense......

    How do I make a example file?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: This dosen't make any sense......

    Upload your application. If you don't have a hosting service, you can upload files here

    Also, are you using the built in platform movement option? That thing has all sort of troubles. You should use the Platform movement object (extension). Look at the example file (in your "Examples" folder), it's real easy to use.

  9. #9
    Clicker Fusion 2.5

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    Re: This dosen't make any sense......

    What do you mean "upload your application"? How!? And how do I upload into the file archive?

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: This dosen't make any sense......

    The game you are working on; when you save it, it is stored someplace on your computer. Find out where it's stored.

    Once you do, upload the file to the "file archive". You do so by adding a new thread. Now right under where you type the content of your post you have "post options". Press on file manager and find your file.

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