User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21

Thread: Rotations very slow

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    May 2010
    Location
    Luxembourg
    Posts
    102
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Rotations very slow

    Hi,
    I try to rotate an active object by changing the angle, in mmf2 and Flash it runs great, in IOS it turns very slow.
    What can be the problem?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    JasonDarby's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    4,938
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: Rotations very slow

    Slow in game or slow in the emulator?

    I'm rotating on a 3g and it was fine, so need a bit more information please

    size of image/animation frames etc.

  3. #3
    Clicker Multimedia Fusion 2 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Ilker's Avatar
    Join Date
    May 2011
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotations very slow

    I say its either the size of the objects or the visual characteristics of an active object, such as alpha channels.

    I think its important to keep in mind that too many alpha channels may cause minor slowdowns (That's something I experienced with VTA..). I suggest you keep to a minimum as possible or you can try the color reduction with the objects and see how it works.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    May 2010
    Location
    Luxembourg
    Posts
    102
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotations very slow

    It's running slow in simulator, it's the only object that rotates for a short time in the game.
    The object is about 64x40 pixels, so not that big, don't remember exactly as I am not at home now.

  5. #5
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: Rotations very slow

    The simulator in xcode might not be the best test environment.
    Nothing beat actually getting my creation on to the device to really see if it was running correctly or not.

    Perhaps its better now but this was with older versions of xcode.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    May 2010
    Location
    Luxembourg
    Posts
    102
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotations very slow

    Tested now on iPhone4, same speed as in simulator.
    The object size is 64x85 pixels.

    Don't know where to look now.

  7. #7
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: Rotations very slow

    Maybe upload an MFA example so people can see what your doing?

  8. #8
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    UrbanMonk's Avatar
    Join Date
    May 2008
    Location
    Southern U.S.A.
    Posts
    847
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotations very slow

    Make sure you have the test mode set to release and not debug mode!

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    May 2010
    Location
    Luxembourg
    Posts
    102
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotations very slow

    The file is much too big to upload, but I tried around and found out the following:
    The more static images there are, the slower the rotation gets.
    So I deleted almost all of the images and then it's ok.

    Same problem if I use actives or backdrops, jpg or png.

  10. #10
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: Rotations very slow

    Could just be overloading iOS

    In the help there are some tips about optimizing your creations the devices do have a limited amount of CPU power and memory so you have to be concerned about your game design.

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. Smooth and Slow rotations
    By xhedgehogx in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 7th September 2013, 03:30 PM
  2. smooth slow rotations in flash
    By life2searching in forum SWF/Flash Export Module Version 2.0
    Replies: 7
    Last Post: 6th April 2011, 04:36 PM
  3. Big Bug my ufo slow down and application slow down
    By DJ_Wild in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 12th October 2007, 04:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •