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Thread: Own bounce movment

  1. #1
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-onInstall Creator Pro

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    Own bounce movment

    How I can do my own bounce movment like this:

    http://klikfusion.com/world/FWflashjava/real360Pong.swf

    Is better than custom bounce movment included to MMF2.

    I will be grateful for every example.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Own bounce movment

    That game was made by BrandonC and just uses a custom bounce movement like you can find all over.

    Check out the widgets and example forums.
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  3. #3
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-onInstall Creator Pro

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    Re: Own bounce movment

    He don't use custom bounce and custom pinbal movement. These movements behave differently when collisions occur on active objects incorrectly and are bounce at other angles by collision.

  4. #4
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    Re: Own bounce movment

    You can customize the default bounce movement by using events to change its behavior... Hence the "custom" part. You can set the angle of a bounce based on anything via events. The default movements aren't set in stone.

  5. #5
    Clicker Fusion 2.5

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    Re: Own bounce movment

    Very nice application by the way.
    I'm not sure how the 'default' bounce movement is that different so it should do what you need without too many extra events.

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