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Thread: Detecting Nearest object?

  1. #1
    Clicker Fusion 2.5 Mac

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    Detecting Nearest object?

    Hi, I am doing a game that uses many active objects to set a path to the player. I will can them magnets.

    Since many of then appears more than twice in the same level, how can I tell the player object which one is the nearest for him to use?

    I am asking this but I already went the hard way for doing this... I created "spots" and I move the Magnet object from point A to point B during the game, so there won't be more than 1 of that object in the level, never.

    I just want to know if there's a easier path, and I fell like I will have problems if I use the same engine for a game that you can walk back and forth : /

  2. #2
    mojofltr
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    Re: Detecting Nearest object?

    I don't know if I understand you correctly, but here is an example based on what I think you mean. xD

    http://mfa.aquadasoft.com/upload/1311744022-NEAR_PandaExplosion.mfa

    The example uses the Select Object:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=175675

  3. #3
    Clicker Fusion 2.5 Mac

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    Re: Detecting Nearest object?

    Thats exactly it, I will study it now... thanks a lot!

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