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Thread: Problem with duplicate enemies matching ID with..

  1. #1
    Clicker

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    Problem with duplicate enemies matching ID with..

    Hey guys.. so I've just started working on a top down enemy AI (early stages, they're zombie like atm)..

    Before I take it any further (line of sight, path finding etc) I wonder if someone can help me overcome an annoying problem I'm having...? I can't seem to get duplicate objects working without having to copy/paste/modify the events and individually compare each enemy ID with it's 360 mover ID.. erm.. if you download the file, you'll see what I mean... it still works fine.. I just want to optimize it... if I want to have 50 enemies, I'll have to copy/paste/edit this stuff 50 times.

    I hope it's something obvious... I tried over and over and I cant understand why it's not working.

    ps. the rotate towards player code was taken from somewhere else.. the ID's work perfectly dealing with the enemy object, it's pairing the enemy object ID with the enemy mover ID that I can't seem to get right..

    Heres the file:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=241560&#Post241 560

  2. #2
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    Re: Problem with duplicate enemies matching ID with..

    Merely set it to

    Always.
    Set Object to Enemy Mover

  3. #3
    Clicker

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    DaveC's Avatar
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    Re: Problem with duplicate enemies matching ID with..

    hahaha godddddddddddd damn! fixed it. thanks buddy.

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