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Thread: [help]flip horizontal sprite ingame

  1. #1
    Clicker Multimedia Fusion 2SWF Export Module
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    [help]flip horizontal sprite ingame

    Is possible to flip image/sprite in game

    I've tried use Scale/angle>Set X Scale>-1 but the result. Image/ sprite disappears instead flip horizontal.


  2. #2
    Clicker Multimedia Fusion 2
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    Re: [help]flip horizontal sprite ingame

    Using the HWA-runtime it is possible to flip an active-object's image using shades.

    Using Any-one of the image manipulator extensions an image can be flipped, saved and loaded into an Active.

    Native-support is still worth-while; and would imply support for Java,Flash,IOS yaada yada

    This had slipped my mind; but is certainly a request worth putting too Yves.


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    Clicker Fusion 2.5

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    Re: [help]flip horizontal sprite ingame

    Quote Originally Posted by SEELE
    Using the HWA-runtime it is possible to flip an active-object's image using shades.

    Using Any-one of the image manipulator extensions an image can be flipped, saved and loaded into an Active.

    Native-support is still worth-while; and would imply support for Java,Flash,IOS yaada yada

    This had slipped my mind; but is certainly a request worth putting too Yves.
    Under Effect -> Set Effect: Flip Horrizontally, or Flip Vertically

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: [help]flip horizontal sprite ingame

    Quote Originally Posted by izac
    Under Effect -> Set Effect: Flip Horrizontally, or Flip Vertically
    great...
    it's working :grin:

    but not work in flash runtime, thanks man

  5. #5
    Clicker Fusion 2.5

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    Re: [help]flip horizontal sprite ingame

    Quote Originally Posted by ou
    Quote Originally Posted by izac
    Under Effect -> Set Effect: Flip Horrizontally, or Flip Vertically
    great...
    it's working :grin:

    but not work in flash runtime, thanks man
    You're welcome.

    As SEELE pointed out, the flipping is supported by HWA, but not MMF2 natively, so if MMF2 doesn't support it natively, it won't work in Flash :/

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