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Thread: Problem with showing preloader %?

  1. #1
    Clicker

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    Problem with showing preloader %?

    I am making a preloader application to have before my game. Its a simple sign and blue sky showing a counter object as a number. In the events i have allways set the counter to the preloader % of the flash object as shown here: http://imageshack.us/photo/my-images/3/222222y.png/

    Still when i upload the test game and try it, it shows the preloader screen for about 3-5 seconds but the counter never shows the %. It just stays at 0.

    What am i doing wrong? I got the tip to change the event from: Percent( "Flash® Player" ) to Percent( "Flash® Player" )*100 , but that dont work either..

  2. #2
    Clickteam Clickteam
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    Re: Problem with showing preloader %?

    The FlashFX action needs to be called once at the Start of frame, no need to call it in an 'Always' condition. Anyway I wasn't able to use it in a preloader app, so try to remove it.

    EDIT: Percent( "Flash® Player" ) is okay. Make sure that the Counter's min and max value are respectively set to 0 and 100.

  3. #3
    Clicker

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    Re: Problem with showing preloader %?

    Quote Originally Posted by Olivier
    The FlashFX action needs to be called once at the Start of frame, no need to call it in an 'Always' condition. Anyway I wasn't able to use it in a preloader app, so try to remove it.

    EDIT: Percent( "Flash® Player" ) is okay. Make sure that the Counter's min and max value are respectively set to 0 and 100.
    I removed the Flash FX event and it works now But why is it not possible to have exact fit in the preloader?

    By the way, how do i make it so that when the preloader is at 100% you have to press a start button instead of it going instantly to the main app?

  4. #4
    Clickteam Clickteam
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    Re: Problem with showing preloader %?

    AFAIK preloader apps are much limited. That's probably why they don't support extensions. The last word about FlashFX in preloader apps is already 1 year old (!). I don't know if the extension was improved since then, Looki knows better.
    Also in that thread Francois said that the FlashFX features will be included in the next Flash build. That would be great!

    Clicks are not officially supported in preloader apps, but I've heard that they still work. This is a gray area that I'd like Clickteam to clear up.

  5. #5
    Clicker

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    Re: Problem with showing preloader %?

    Quote Originally Posted by Olivier
    The FlashFX action needs to be called once at the Start of frame, no need to call it in an 'Always' condition.
    Btw, this seems to be incorrect, it works for me in main app when i have the FlashFX "exact fit" on allways but it dont work on start of frame.

    Why is it not possible though to have "exact fit" in the preloader to?

  6. #6
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
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    Re: Problem with showing preloader %?

    Hi there

    The preloader in the flash version of my game apparently won't work. When I launch the game on the web, the MMF2 logo appears, then a tiny portion of the cercle shows... and then disappears and nothing more happen.

    If I uncheck the preloader, the game loads perfectly fine, but the default logo (the grey box) is not very sexy.

    Anyone has an idea?

  7. #7
    RayRayTea
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    Re: Problem with showing preloader %?

    I have the same problem - the preloader appears (in my case it's just a picture) but afterwards nothing happens.

    Removing the preloader makes it work.

    I'm not using FlashFX or anything similar, just plain preloader.

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