User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Active Object Animation question

  1. #11
    No Products Registered

    Join Date
    Oct 2009
    Posts
    506
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Active Object Animation question

    to be honest i downloaded the file and ran the app not in hwa but should not make that much of a difference it seems to work fine,
    each time i click the button the animation plays for me.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    rubes's Avatar
    Join Date
    May 2011
    Posts
    367
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Active Object Animation question

    true, my system works, but i dont understand why i need to put in spaghetti code logic to change the animation to walking to get this to work.

  3. #13
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: Active Object Animation question

    I haven't downloaded your file, but do be careful of using the walk animation slot, as it is automatically assigned to left and right movement if you are using the default movements. Stick to using your own custom animation and it shouldn't give you trouble.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    rubes's Avatar
    Join Date
    May 2011
    Posts
    367
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Active Object Animation question

    Others have mentioned to use a custom animation, and although i have tried that, i havent had success. I'm hoping someone can take the file i posted and get it to work with a custom anim so i can see what i did wrong

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
    Join Date
    Feb 2008
    Location
    On, Canada
    Posts
    1,073
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Active Object Animation question

    Ok, so if I understand you correctly you want the animation to play each time the button is clicked and then stop once the animation has reached the end of the loop and not play again (can't click the button again) until the loop is finished?

    I noticed that you are using a Bitmap Push button, personally I would not use that for this type of action but rather make your own button also with custom animations.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Changing the size of active object animation
    By Yos in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 29th July 2012, 06:26 PM
  2. Active object for playing animation
    By LeGauche in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 5th September 2011, 01:52 AM
  3. Reverse loop an animation in active object
    By Bogeyman in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 24th August 2011, 04:25 PM
  4. Animated Gif - Active or Animation Object?
    By Merrie in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 16th November 2008, 04:21 PM
  5. Reverse Active Object Animation
    By Aqib in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 16th April 2008, 12:06 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •