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Thread: Release 1 Beta 1: OGG question

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    Release 1 Beta 1: OGG question

    So I tried porting a OGG into my game, well several of these audio files, which are songs, It ported in fine and all and my MFA showed a correct file size increase, however upon compiling the project into a xcode I noticed my file size tripled, And began having memory warnings and crashes.

    So my question is can you confirm my theory, Is the runtime converting the OGG into a wav but not into a mp3 specifically or some other variation of decoding causing this huge file size increase. Cause if they were rendered as wav's during the compile process I could see how the game would get memory warnings as it tried to play a 15+ MB wav file while doing everything else.


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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Release 1 Beta 1: OGG question

    Maybe you can convert them to mp3 directly and see if it changes.

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    Re: Release 1 Beta 1: OGG question

    Yes that is on tonight's todo list, wanted to note my initial findings at first, I will report back what I discover..


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    Re: Release 1 Beta 1: OGG question

    Switching from OGG to mp3 indeed fixed the issue, so the compressed OGG's must have been rendered as WAV's increasing file size and bogging down memory


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    Re: Release 1 Beta 1: OGG question

    Unlike the SWF exporter the iOS exporter doesn't contain a MP3 exporter, it has a simple filter that allows you to include MP3 files (and play them via the Windows codecs in the PC runtime).

    Any file that is not WAV or MP3 is converted to WAV.

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