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Thread: MMF2 Build 252 - Beta

  1. #91
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    Re: MMF2 Build 252 - Beta

    The Active backdrop object not support collision?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=246263#Post2462 63

  2. #92
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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by Xenon3000
    Yves, have you a date for this Build in French ?
    Oops! Sorry, I forgot to release it... :blush: I'll release the next update in French too.

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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by ASD
    The Active backdrop object not support collision?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=246263#Post2462 63
    Hmm, it seems you're right, I don't know why Francois didn't implement collisions for it. I'll ask him.

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    Re: MMF2 Build 252 - Beta

    Yves, can you realize this request?
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=245073#Post2450 73

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    Re: MMF2 Build 252 - Beta

    1.Active picture don't work with HVA.

    2.MMF2 crash when I try Import Window control object into behalviors or global events.

  6. #96
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    Re: MMF2 Build 252 - Beta

    BUG
    Bad object appears when Behaviors is copied.

    Explanation video:
    http://www.filedropper.com/behaviorcopy

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    Re: MMF2 Build 252 - Beta

    Hi I'm having a problem, I installed build 252 and exported my game to test if it works.

    It didn't go quite well because the platform movement didn't jump.

    Np , I re-installed build 251 but the problem persists.

    Is there anyway which I can revert back completely ? Or any other solution ?

  8. #98
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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by ASD
    Yves, can you realize this request?
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=245073#Post2450 73
    No, this is not possible in MMF2, you can't display alterable value names in behavior. This is by design and can't be easily fixed before MMF3.

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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by ColdFire
    1.Active picture don't work with HVA.

    2.MMF2 crash when I try Import Window control object into behalviors or global events.
    1. The Active Picture object WORKS with HWA, I don't see what you mean.

    2. This problem has already reported above and will be fixed in the next update. Thanks anyway

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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by tekila
    Hi I'm having a problem, I installed build 252 and exported my game to test if it works.

    It didn't go quite well because the platform movement didn't jump.

    Np , I re-installed build 251 but the problem persists.

    Is there anyway which I can revert back completely ? Or any other solution ?
    Does this happen when you run the application from MMF2 or only when you build it as stand-alone app, Java applet, SWF file, etc? If you reverted back to build 251 and the problem still happens when you run your application from MMF2 then perhaps you have modified something in it, intentionally or not, and don't remember it? Check the Jump properties of your object. (I've just tested the platform movement, you can still jump, apparently)



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