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Thread: An AI Programming problem.

  1. #1
    Clicker Fusion 2.5

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    An AI Programming problem.

    I have a little problem with the enemies in my game. The enemies are "below" the frame area and are otherwise outside of the players view. They fly around underground and I even made a shifting dirt active object for when they move "underground". The prolem is that there is a chance that when they hit the player's "AI Bubble" (a green circle that is always on the player and is invisible. I use it so that some enemies chase after him once enering the AI Bubble or some do more close range attacks in the bubble and tend to do more ranged attacks when outside it etc.) They will shoot out from under and fall and begin to act "normally" (i.e. attacking the player, walking around.) The problem is the enemy hits the bubble and then it switches to a path movement that makes it lunge onto "land". Once it reaches the end of the path it switches to a platform movement. It works fine exept for if one hits the Bubble and does this, ALL of the enemies of this type in the whole frame do this. Anybody know whats happening and how I can fix it?

  2. #2
    Clicker Fusion 2.5

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    Re: An AI Programming problem.

    Nevermind I just tweaked it a little bit and now the problem is fixed so can someone please delete this thread?

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