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Thread: 1 Active Object, 16 million colors!

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    1 Active Object, 16 million colors!

    Ok So i have a circle (it is an active object) the border is black while the inside is white initally.

    I want to have it so that whenever a new instance of the object is created (or upon some trigger) those with the white color at their action point (the center of the circle) change their color from white to a random color.


    Everything I've tried has worked on all of them, not just one of them. I picked up the For Each Object Extension but still no success.

    What steps do i begin with?

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: 1 Active Object, 16 million colors!

    Sprites on an Active Object are shared for that whole class of objects- each instance doesn't have its own memory set aside for sprites. That would be very memory intensive.

    What you can do, is in Direct3d Mode, use RGB coefficients for objects to adjust their color, or else use a different object instead of an active object (for example, a bunch of surface objects, or pre-color different animations and use them, or so on).

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Re: 1 Active Object, 16 million colors!

    mmk, before reading this, i realized that frames coulda been different, so I just used all of the colors in the mmf2 graphic editor.

    Thanks

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    Clicker Multimedia Fusion 2

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    Re: 1 Active Object, 16 million colors!

    nevermind

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