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Thread: Specific HWA bugs

  1. #1
    Clicker

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    Specific HWA bugs

    BUG
    In build 252.
    - The Viewport extension forced anti-aliasing.

    - Application was crashed when changed frame and exit application in the Sub-Application.

  2. #2
    Clicker

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    Quote Originally Posted by ASD View Post
    - Application was crashed when changed frame and exit application in the Sub-Application.
    Example and explanation video (in build 253):

    http://prester.org/mmf2/cgi/w2box/da...on_d3d_bug.zip

    This bug happened in D3D8 mode too.

  3. #3
    Clickteam Clickteam

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    Weird, it doesn't crash on my machine, neither D3D9 or D3D8... I used the build 253.

    You have to press Z and then quit the application, correct?

  4. #4
    Clicker

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    Yes, press Z and jump to next frame then quit in this video.

    However, this problem not always happen on any machines.

    The Core i5 and Intel HD Graphics and Windows 7 64bit machine not crash.

  5. #5
    Clicker

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    BUG
    Application was crashed when application ends after changed frame of sub-application if it use sub-application's "Display as sprite" option.

  6. #6
    Clicker

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    BUG
    Changing X scale of active object and it collision with another active object. But, if uncheck the "Use fine detection" option object does not detect collision.
    This problem not happen in standard runtime.

    MFA:
    http://prester.org/mmf2/cgi/w2box/da..._collision.mfa


  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Not sure if this is abug or just not supported, but I didn't find any thread explaining it so here it is:

    In HWA build of a game I upgraded, my button objects and rolldown menus behave strangely in the frame causing the following:
    In windowed mode, they appear but no other objects in the frame can be seen.
    In full screen mode, they are not visible but all other objects in the frame are visible.

    Is this a bug?
    In normal mode (no HWA) everything works fine.

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