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Thread: iOS Error

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    iOS Error

    I have an app that runs fine in dev on the PC, but I seem to randomly get a EXC_BAD_ACCESS error on this function on the Mac (CMove.m):

    -(BOO)newMake_Move: (int)speed withDirint)angle

    At this line:

    hoPtr->roc->rcChanged = YES; //; Sprite bouge!

    Any thoughts on what could cause this? It just happens randomly in my game and there seems to be no logic about where/when it will happen.


  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: iOS Error

    For the benefit of all the other iOS targeting devs:

    The root of this crash was a simple problem. I had an Active that was detecting if it hit the background. When it did it launched itself into a Movement. This movement was to basically fly it up and away off a path. Unfortunately, this seemed to compound itself as it ran into a few more background objects on the way out the door. Lesson learned: Check your events before taking over to iOS. The PC version seemed to be a little more forgiving about these types of things. I went into the debugger on the mac and noticed very large X values in the object that was having a problem. I don't know enough about XCode or the MMF2 runtime to debug more, but I do know absurdly large Integers

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: iOS Error

    Can you tell me the number of the line where the crash happens?

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