Can I do the above? What I mean is to use each platform/ladder/corner/baddie tile/actor as a brush and then you 'paint' the level.
This is as opposed to very slow and laborious copying and pasting, which is what I'm doing now.
Is there a better way?
Can I do the above? What I mean is to use each platform/ladder/corner/baddie tile/actor as a brush and then you 'paint' the level.
This is as opposed to very slow and laborious copying and pasting, which is what I'm doing now.
Is there a better way?
Didn't you just make this thread? =P
No there is no way to just "paint" the level. You'd need to make a level editor to do that, as explained in your other thread.


To speed it up in the frame editor, you can use CTRL+Drag to duplicateThen set your grid settings to your tile size and it goes really quite quickly.
Not quite. Before I was wondering if I could paint different visual tiles onto just one kind of wall object. i.e. only 1 active with wall like behaviour and paint different visuals on them.
After finding out that that wasn't possible (due to your earlier help) I've made a seperate block for every kind kind of wall/platform/corner etc. But I was wondering if there was a quicker way to lay them down into a level without having to CTRL-C, CTRL-V every single block/small group of blocks.
So similar, but not the same.
Cheers Jacob for that titbit - I'll give that a go.
...and that ctrl-drag thing is already a big help! Thank you!

They really ought to implement something like a Paint Object in MMF2 Frame Editor. Like, hold Alt+LMouse and it will paint an object as long as won't be overlapping an existing one (so you can quickly paint tiles).

Level editors allow easier and much more customizable level design, not to mention automatic dynamic level loading in the game (one set of events for all levels).Originally Posted by Phanto
Working as fast as I can on Fusion 3
level editor level editor level editor...
Really, if you want these features, make a level editor for your game. You're doing yourself a great injustice by wasting time cloning out endless tiles in the MMF editor.
MMF isn't just a "game maker". It is fantastic for making level editors for the games you are making. Considering you can basically make the level editor do whatever you want. Spam tiles everywhere, flood fill, replace, preset tile placements, etc.
All of this and more, and it takes maybe a couple of days to figure out how to make and actually make it. If you've got a lot of levels to go, you're going to save so much time. Not to mention you'll have a fully working level editor to go along with your game as a bonus if you are into releasing that sort of stuff to let users make content for your game.
I honestly can't think of a downside.

What's requested isn't a built-in editor, just a quick "painter" tool/feature for the Frame Editor, which makes a lot of sense regardless of being able to make editors or not.
I kind of agree with Phanto and Konidias at the same time.
Phanto's right - I wasn't asking for a fully fledged level editor, just a paint tile facility.
As for building your own level editor - I wish I was able to. But I simply wouldn't know where to start making one. Is there a tutorial I could follow to get me started somewhere? Because you're right - if you can make your own level editor that's great. It's just that I don't know enough yet!