User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: Can we paint tiles into frame to build levels?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    TheSynapse's Avatar
    Join Date
    Jun 2011
    Location
    London, UK
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Can we paint tiles into frame to build levels?

    Can I do the above? What I mean is to use each platform/ladder/corner/baddie tile/actor as a brush and then you 'paint' the level.

    This is as opposed to very slow and laborious copying and pasting, which is what I'm doing now.

    Is there a better way?

  2. #2
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
    Join Date
    Aug 2009
    Posts
    1,546
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    Didn't you just make this thread? =P

    No there is no way to just "paint" the level. You'd need to make a level editor to do that, as explained in your other thread.

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
    Join Date
    Jul 2007
    Location
    Second pixel to the right
    Posts
    3,208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    To speed it up in the frame editor, you can use CTRL+Drag to duplicate Then set your grid settings to your tile size and it goes really quite quickly.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    TheSynapse's Avatar
    Join Date
    Jun 2011
    Location
    London, UK
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    Not quite. Before I was wondering if I could paint different visual tiles onto just one kind of wall object. i.e. only 1 active with wall like behaviour and paint different visuals on them.

    After finding out that that wasn't possible (due to your earlier help) I've made a seperate block for every kind kind of wall/platform/corner etc. But I was wondering if there was a quicker way to lay them down into a level without having to CTRL-C, CTRL-V every single block/small group of blocks.

    So similar, but not the same.

    Cheers Jacob for that titbit - I'll give that a go.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    TheSynapse's Avatar
    Join Date
    Jun 2011
    Location
    London, UK
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    ...and that ctrl-drag thing is already a big help! Thank you!

  6. #6
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2011
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    They really ought to implement something like a Paint Object in MMF2 Frame Editor. Like, hold Alt+LMouse and it will paint an object as long as won't be overlapping an existing one (so you can quickly paint tiles).

  7. #7
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    Quote Originally Posted by Phanto
    They really ought to implement something like a Paint Object in MMF2 Frame Editor. Like, hold Alt+LMouse and it will paint an object as long as won't be overlapping an existing one (so you can quickly paint tiles).
    Level editors allow easier and much more customizable level design, not to mention automatic dynamic level loading in the game (one set of events for all levels).
    Working as fast as I can on Fusion 3

  8. #8
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
    Join Date
    Aug 2009
    Posts
    1,546
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    level editor level editor level editor...

    Really, if you want these features, make a level editor for your game. You're doing yourself a great injustice by wasting time cloning out endless tiles in the MMF editor.

    MMF isn't just a "game maker". It is fantastic for making level editors for the games you are making. Considering you can basically make the level editor do whatever you want. Spam tiles everywhere, flood fill, replace, preset tile placements, etc.

    All of this and more, and it takes maybe a couple of days to figure out how to make and actually make it. If you've got a lot of levels to go, you're going to save so much time. Not to mention you'll have a fully working level editor to go along with your game as a bonus if you are into releasing that sort of stuff to let users make content for your game.

    I honestly can't think of a downside.

  9. #9
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2011
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    What's requested isn't a built-in editor, just a quick "painter" tool/feature for the Frame Editor, which makes a lot of sense regardless of being able to make editors or not.

  10. #10
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    TheSynapse's Avatar
    Join Date
    Jun 2011
    Location
    London, UK
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Can we paint tiles into frame to build levels?

    I kind of agree with Phanto and Konidias at the same time.

    Phanto's right - I wasn't asking for a fully fledged level editor, just a paint tile facility.

    As for building your own level editor - I wish I was able to. But I simply wouldn't know where to start making one. Is there a tutorial I could follow to get me started somewhere? Because you're right - if you can make your own level editor that's great. It's just that I don't know enough yet!

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Build 280.19 frame editor
    By danjo in forum Fusion 2.5
    Replies: 20
    Last Post: 14th October 2013, 11:26 PM
  2. Multiple Levels, One Frame.
    By XStar in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 7th September 2012, 12:34 PM
  3. Quicker way to build levels?
    By camelman in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 12th May 2009, 03:11 PM
  4. Loading levels into a single frame
    By PicklesIIDX in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 26th February 2009, 09:34 PM
  5. Build 245 Save/Load Frame Problem
    By GeneG in forum File Archive
    Replies: 2
    Last Post: 6th August 2007, 08:53 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •