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Thread: Placing teleporters / Referencing objects

  1. #1
    endlessloop
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    Placing teleporters / Referencing objects

    I'm making a game with doors, and thus i need teleporting function. Say i've an active named GATE_OPEN which is just the sprite of an open door, and an active named SNS_GATE which is a sensor for the gate (the teleport function is allowed when the character, say, CHAR, overlaps with SNS_GATE).

    I need to put target coordinates for each SNS_GATE i'm using. The coordinates are alterable values, say (TFrame, TX, TY) for each SNS_GATE.

    Is there any way to pick and set up each teleporter by Layer:Index value? What do you suggest me?

    TY .

    Luis

  2. #2
    Clickteam Clickteam
    Olivier's Avatar
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    Re: Placing teleporters / Referencing objects

    When I need to set unique values/strings/flags to each instance of an Active object, I select them with this condition: New Objects > Pick all objects in a zone. Then make the zone overlap the needed instance(s) of the Active object, and set your values/strings/flags/whatever with actions.
    "New Objects" is the name of one of MMF's system object which is present in every frame.

    This is the easiest way I could find, no extension needed. I was told that in MMF3 we will be able to do this at edit time in the Frame Editor.

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