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Thread: Active object staying in next frame

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    Active object staying in next frame

    Hi, this might be very easy to do but I've spent lots of time and I can't find a way to make it happen.

    I want some objects (active) to stay in the next frame (same position, etc). [color:#33CC00]I've set them as a global object[/color] but that doesn't seem to do the trick.

    Meanwhile, the Direct Show extension, when set to global, keeps playing in the next frames.


    Thank you very much for your help!

  2. #2
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    Re: Active object staying in next frame

    You need to place them in the frame, as they will not magically appear in the next frame.

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Active object staying in next frame

    Thank you for the quick reply.

    but the objects in the frame doesn't keep the same position from the previous frame.

    FX

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    Re: Active object staying in next frame

    You will have to specify with X,Y where they should be.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Active object staying in next frame

    Thanks,

    Is there a way to specify X and Y position relatively to the same object in the previous frame?

    FX

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    Re: Active object staying in next frame

    Yes, just use Global Values, as these carry over to other frames.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Active object staying in next frame

    Always
    set alt value a = x pos of Active
    set alt value b = y pos of Active

    Start of Frame
    set pos of Active = (alt val a), (alt val b)

    eh, something like that. works if you set the object to global, like you have.

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    Re: Active object staying in next frame

    If the objects themselves are global, maybe it would be better to use alterable values of each object. Then for each object, you could set its position to its alterable values.

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    Re: Active object staying in next frame

    THANK YOU it worked!

    It wasn't too difficult, I made 2 Alterable Values for the Active Object. Then I configured the ALWAYS condition and the START OF FRAME.

    Thanks again to NIVRAM, PHANTO and Jaffob!!

    I will put a link up in this post when the game's done.

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