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Thread: 360 degree movement with Sin/Cosine 'wobble'

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    360 degree movement with Sin/Cosine 'wobble'

    Hello all,

    I'm looking to create several objects that can independantly move in 360 degrees in a specific direction while having a sin/cosine movement to them, too. I've drawn a diagram to best show what I'm looking to achieve:



    The black lines are the direction of the object while the [color:#FF0000]red lines[/color] are the 'snaking' movement. I don't currently have the mathematical knowhow to achieve this, so if someone could make it clear how it would work or better still, provide an example I could learn from, that would be excellent.

    (One of the big difficulties for me so far has been when I've wanted to make the objects move in a different direction.)

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    Re: 360 degree movement with Sin/Cosine 'wobble'

    Hi, take a look here.
    http://www.castles-of-britain.com/mmf2examples.htm

    Great site

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    Re: 360 degree movement with Sin/Cosine 'wobble'

    Nivram's site is indeed awesome. I don't believe I've found an example there that would solve my problem, though?

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    Re: 360 degree movement with Sin/Cosine 'wobble'

    https://skydrive.live.com/self.aspx/Public/WobbleChase.mfa?cid=b1e7ee094271bbda&sc=documents

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    Re: 360 degree movement with Sin/Cosine 'wobble'

    That's exactly what I'm looking for, thank you. I'll pull it to bits and get started on my own.

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    Re: 360 degree movement with Sin/Cosine 'wobble'

    Nice bit of AI. Thanks.

    How did you know I have a slot just waiting for this

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