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Thread: Possible Bug in Flash Runtime

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Possible Bug in Flash Runtime


    The idea is to replace a sound with another sound. Using double negative to test for the condition, we then stop the sound and try to play another one.

    The bug is that I don't think the condition checks properly. In-Game in flash the overriding noise plays all the time instead of replacing a previous sound.

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    Re: Possible Bug in Flash Runtime

    ...........anything? Anyone else encounter this?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Possible Bug in Flash Runtime

    Back from holidays. Can you send me a demo mfa and explain in details what you do in it, and what does not work?

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    Re: Possible Bug in Flash Runtime

    Demo MFA:
    http://www.thegamespage.com/staff/knp/flash_test/flash_sound_test.mfa

    Flash Version (broken sound):
    http://www.thegamespage.com/staff/knp/flash_test/flash_sound_test.html

    When you run it in MMF2 or .exe it works fine (performs sound swap). However in flash runtime it plays the sound over and over and over. There is comments within the mfa file. Press Button 0 or Button 1 to set the counter. Press the play button to play the sound. If the counter is 1 it should switch the sound with the other.

    Thanks for looking into this.

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