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Thread: Two quick questions about active objects

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    Clicker Multimedia Fusion 2iOS Export Module

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    Two quick questions about active objects

    1. Can an active object have a collision area smaller than the object itself?

    2. When two active objects overlap each other, is the anyway to prevent the bottom one to be also clicked, when clicking over the top one?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Re: Two quick questions about active objects

    1. Not that I am aware of. You can make a secondary object as collision mask.

    2. This should pick one instance of the active object upon clicking:

    *User clicks active
    +Pick one of active


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    Clicker Multimedia Fusion 2iOS Export Module

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    Re: Two quick questions about active objects

    Wily,
    Thanks for your answers. Regarding the second answer, what is (or how to get) "Pick one of the active". I cannot find such option in the Event Editor.

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    Re: Two quick questions about active objects

    It is a condition, not an action. "Pick one of (object)"

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    Clicker Multimedia Fusion 2iOS Export Module

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    Re: Two quick questions about active objects

    I cannot find "Pick one of...". Only Pick (object) at random.

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    Re: Two quick questions about active objects

    That's the right action.

    Though I think you're going to get mixed results with it. Since it's picking one object at random, it might pick the one that is "under" the other object. So this isn't really a perfect solution.

    If you really want to only click the top most object, you're going to probably have to set a variable for each one to determine it's sort order and then using foreach or fastloops, you'd cycle through the objects to determine which one is above the other when you click them. Since "object overlapping object" really doesn't work by itself... seeing as how "overlap" is more like "intersect" in this condition and not a true overlap. Since both objects are intersecting one another, both objects will be called on when perform actions on them.

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    Re: Two quick questions about active objects

    Quote Originally Posted by willy
    1. Not that I am aware of. You can make a secondary object as collision mask.
    You can have a separate animation for collisions and switch to it, check for collisions, then switch back to the normal animation to be shown on screen

    2. Use the Select Object Extension to select the frontmost object.
    Working as fast as I can on Fusion 3

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