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Thread: How do i set the # of angles to 360?

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    How do i set the # of angles to 360?

    I've been hearing that you can smoothen out rotations for an object with car movement, I've tried this example http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=171911&Searchpa ge=1&Main=23776&Words=homing_UBBT_PHRASE_missile&S earch=true#Post171290 but it didn't work. if there another way to smoothen the rotations to 360? plz reply

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    Clickteam Clickteam
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    Re: How do i set the # of angles to 360?

    I think your going to need to not use any of the built in movements and use the set angle and perhaps some modified fast loops type of movement to do what you want.

    DavidN wrote a cool Fast Loop tutorial on a platform movement.

    http://www.clickteam.com/website/usa/img/uploads/tutorials/download/fastloop_plattutorial.zip

    Not really what you want but a start on learning how fast loops work.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: How do i set the # of angles to 360?

    If you don't need collisions, it's really easy.

    Repeat while Right Pressed: Set Angle to Angle+1

    Repeat while Left Pressed: Set Angle to Angle-1

    Always: Set X Position to X("Active")+5*cos(angle)
    Always: Set Y Position to Y("Active")+5*sin(angle)

    For the two Always events, 5 is the number of pixels per frame. 5 is probably too fast. For the Repeat events, 1 is the speed of rotation. 1 is probably too slow.

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