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Thread: A few iOS runtime problems >_<

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    A few iOS runtime problems >_<

    Whenever I switch from frame to frame, the iOS joystick's graphics glitch out and basically the graphics turn into a bunch of scattered whit pixels. Is this just happening to me, or is it a glitch with MMF2's iOS exporter?

    I also seem to be having major slowdown issues for no apparent reason, sometimes the game just slows down or a few seconds at a time. Any ideas why either of these problems are happening?

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    Re: A few iOS runtime problems >_<

    It is happening to me as well, I sent a screen shot of the issue to Yves yesterday so he sees what is going on.

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    Re: A few iOS runtime problems >_<

    Yves does not work on the iOS runtime. Please send the stuff to Andos or I.
    Can you send me your application? I'll see if I can reproduce..

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    Re: A few iOS runtime problems >_<

    This happened to me also, after returning the application from the background. Does this still happen after editing the graphics, if using the extension to manage it, etc.? I have been making most of my games touch or tilt controlled, intenrionally avoiding virtual buttons, so I haven't had Much of a chance to test it.

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    Re: A few iOS runtime problems >_<

    Slowdowns can be cause by many things. Most likely it happens in your game because you use too much memory and the iOS runtime is forced to free any resource it can think of. Then immediately after that the iOS runtime will have to load some of these resources again to be able to display the next frame. This can cause slowdowns - especially if the next frame uses too much memory again and the cycle will repeat.

    You have to be very careful about how much memory you use or this will happen more often as you add more stuff. Be sure to use the image color compression settings to minimize texture memory usage and other techniques describes to the guide stickie'd on the top of the iOS forum.

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    Re: A few iOS runtime problems >_<

    I understand, but I have no idea how this application could possibly be using too much memory. The frames are small, I'm using reduced color, there are only about 4 different animations in the entire game... Could it be because I'm using layers? I have 3-4 layers per frame...

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    Re: A few iOS runtime problems >_<

    That doesn't sound like the cause then.
    If you want I can have a look at your file and determine the slowdown better.

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    Re: A few iOS runtime problems >_<

    The mfa or the xcode project?

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    Re: A few iOS runtime problems >_<

    Doesn't matter I can pinpoint the problem with both, though looking at the MFA might give me some insight in how you designed your game and spot any design problems that could cause it.

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    Re: A few iOS runtime problems >_<

    Sent you a PM Andos and Francois. Its a screenshot of the issue. It happens sometimes, it is not a constant issue, at least to me.

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