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Thread: FPS-problems

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Re: FPS-problems

    I made some further tests:
    - removed all timer events (Every x.xx seconds), no change
    - removed all strings, gained 5fps but not stable
    - set fps to 60 - drops to 35, before 50 drops to 25

    does the system version on the iphone change something?

  2. #12
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: FPS-problems

    I know my application would run more smoothly if I could use HWA the way I'd like. I can't use Direct3D 8 or 9 in 16-bit color display mode. I also cannot use the RGB Coefficients the way I'd like, as some of the colors I wish to reproduce are impossible to recreate. I would like to know if these issues can be looked into...at the very least I can live with having to use 32-bit display, but the RGB Coefficients are all wrong for what I want to do, and because of this flaw I am forced to use 406 objects all at once...and it slows the application down to 1 to 4 fps.

    Optimizing would be great if I could just get the colors I want from the RGB Coefficient feature

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