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Thread: Minor bug with Timer Based Movement

  1. #1
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    AndyH's Avatar
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    Minor bug with Timer Based Movement

    Noticed this behaviour:-

    One active object with bouncing ball movement, speed - medium/low-ish.

    One action - When Active leaves the play area, Action= Wrap

    If I place several instances of Active in a line so each one is touching and make the active just move right you will see the line move left to right and wrap around as you'd expect.

    On iOS, if you press the Home button to quit the app and then restart it while some of the actives are 'wrapping', when you restart they will no longer be next to each other - they would have moved out of position relatively to the other actives.
    Andy H @ ovine.net
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  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Minor bug with Timer Based Movement

    When you freeze an application by pressing the start button, the application does not run anymore at 50 fps. There might be long delays between frames. The timer based movement tries to cope with it, but the result mught be strange on the screen.

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