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Thread: iOS Bounce Bug

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    iOS Bounce Bug

    If I use the Pinball movement and test for collisions between two actives and trigger a bounce the event basically brings the movement to a halt. It's as if the Pinball movement does not work under iOS. This works in Windows during dev.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: iOS Bounce Bug

    I'll have a look at it.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: iOS Bounce Bug

    Thanks Francois. It's more of an FYI. I solved it by switching to the Ball movement instead.

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    Re: iOS Bounce Bug

    Not sure if this is related, but trying to read the speed of a Pinball movement object gives 0 (at least the one time I was trying to display it onscreen0

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    Re: iOS Bounce Bug

    I had this problem, turns out what I did was every time my object collided with another, a wall for example. I had events in there that will cut the speed in half as it bounced. This worked perfect in Windows, but on iOS, the speed went to 0. I fixed it by just removing that event.

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