User Tag List

Results 1 to 5 of 5

Thread: Balancing a puzzle game

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    351
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Balancing a puzzle game

    Hi

    I have a game in which you have to click on different marbles in sequences. The game is displayed as a grid, like so:

    * * * *
    * * * *
    * * * *

    Those are all instances of the same object, but with four different directions, randomized. Upon clicking on one of the objects, it is destroyed. When all of them are destroyed, new ones are spawned, with one of four directions set. Now, what I would like is to minimize the randomization a bit, so that at least two of each direction is spawned. Any thoughts on how to program that?

  2. #2
    mojofltr
    Guest

    Re: Balancing a puzzle game

    You might try using a "grab bag" of sorts. Create one object of each direction, place objects randomly, and repeat until the grid is filled.

    Here is an example of a grab bag for tetrominos... perhaps you could use a similar technique when generating the active objects in your game: http://games4noah.sitesled.com/knp/knpblogger/grabbag_knp.zip

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    351
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Balancing a puzzle game

    Thanks, I'll take a look at it.

  4. #4
    mojofltr
    Guest

    Re: Balancing a puzzle game

    http://mfa.aquadasoft.com/upload/1315753572-randomize.mfa

    Here is a quick .mfa that creates a 6x6 grid of 36 objects. It should randomize the colors so that there 6 of each color. I'm not sure if it will help you or not.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    351
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Balancing a puzzle game

    Thanks, for the assistance, but I ran into another problem now. How the devil ydo you get obejts to fall realistically when they are stacked in columns?, SImilar to the way they do in for instance Bejeweled? I tried using the platform movement, but then it's impossible to have the obejt in another direction than down, and when using a simple code always setting the y position to y+1 I canät get it to stop in a smooth manner (like when one object lands on another).

Similar Threads

  1. Working on a puzzle game, and need help.....
    By N64Mario in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 15th December 2011, 04:49 PM
  2. puzzle game
    By EasySite in forum SWF/Flash Export Module Version 2.0
    Replies: 4
    Last Post: 25th July 2011, 06:14 AM
  3. how to make a window pop up for a game puzzle?
    By FUF in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 18th December 2008, 12:04 AM
  4. Where meeting one engine of GAME PUZZLE ???
    By Gmartns in forum File Archive
    Replies: 1
    Last Post: 7th April 2007, 11:03 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •