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Thread: Sound syncing?

  1. #1
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    Sound syncing?

    Hi!
    Any extension or efficient method that could allow me to do actions when a playing sound reaches a certain time? Example:

    -Sample "Boom.wav" has reached 00:01.48
    +Create object "Smoke" at 240,480

    Or something? Basic jist is that Is there a way to sync things with sound? Thank you for all answers

  2. #2
    Clicker Multimedia Fusion 2
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    Re: Sound syncing?

    Try something like this:
    Code:
    -SamplePosition("SampleName") >= 1480 - Create object...
    You just need to put the sample's name as the parameter and put the position in ms.

  3. #3
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    Re: Sound syncing?

    Don't forget to add "Only One Action on Event Loop" so it doesn't keep making smoke forever until the sound ends.
    Working as fast as I can on Fusion 3

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    Re: Sound syncing?

    Waitwaitwait...So there's a condition for it? I'm currently not at home and don't have access to MMF2 at all. I never knew this existed?! I assumed I would need an extension for it...

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    Re: Sound syncing?

    No, it's an expression. You use "Compare Two General values" from the special object, then use that expression.

    The "Only One Action on Event Loop" is a condition.
    Working as fast as I can on Fusion 3

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    Re: Sound syncing?

    Wow. Thank you LB and Greg Will try it when I get back home

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    Re: Sound syncing?

    I'll ask this question on this thread since it will prevent pollution...

    How would I go about doing Lip Syncing? I tried downloading jLipSync or something and nothing seems to help me. This all points to the fact that I am making a cutscene

  8. #8
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Sound syncing?

    Just animate the objects mouth to always open and shut

    Unless you want GOOD lipsyncing...

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    Re: Sound syncing?

    Good lipsyncing is what i'm after, i'm tired of doing the "Open and shut mouth" thing...

  10. #10
    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Re: Sound syncing?

    Does anyone know the solution to the "GOOD lipsync" issue?

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