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Thread: How to create new obj if an active is moving?

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    How to create new obj if an active is moving?

    Hi guys. What I have in my frame is active object #1 that should move toward active #2 which is the destination point. I'm also using easing object extension to give the movement process some ease in-out effect and finally active#3 which is going to be the one being copied all along the path. That's what I've done in event editor:
    start of frame==> set direction of active#1 to right
    active#1 is facing right direction==> stop(belong to ease extension) not the active obj itself, infact the active#1 is static.
    user clicks with left button on active#1==> set direction to down

    user clicks with left button on active#2(destination)==> move active#1 to x,y of active 2 during 2 seconds
    So far everything works nicely but the below doesn't work:
    (double condition event) speed of active#1 is greater than 0 and every 1 second(as the second condition below speed greater than zero)==> create new object(active#3) at 0,0 of active#1
    what I am expecting to get is dotted line or a trace of active 1 while moving toward destination but I get nothing. Any idea? Thanks.

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    Re: How to create new obj if an active is moving?

    Ok, I got it myself. The reason was that MMF2 thinks that a static object is always static meaning its speed is always zero, therefor if you do some tricks to get the object move say every 0.2 sec object should update its X,Y coordinates according to another moving object and then you ask MMF, hey is the static object speed different than zero? if yes then do this for me, be sure that it will never do that thing for you cause it's static. you have to find another question to ask to get what you want. Hope it can help some of you out there.

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