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Thread: Revolving Room at 2:00 of vid?

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    Revolving Room at 2:00 of vid?

    http://www.youtube.com/watch?v=JgsiEYddnTU&feature=related
    As you know that I rapidly programming my game, "Vamprotector" thanks to help from members on the forum. I want to create at stage similar to the revolving room from Super Castlevania 4. I want to know if it's possible to do something like this with multimedia fusion 2 and possibly using the mode 7 active object? If someone could explain it to me it would be greatly appreciated! Please if you respond could you be very specific to me so that I may learn. Thanks to everyone for their help with my game!

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    Re: Revolving Room at 2:00 of vid?

    It should be possible. Perhaps try asking Pixelthief - his latest project looks to revolve all over the place.

    http://youtu.be/foJ1NGrsIUM

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    Re: Revolving Room at 2:00 of vid?

    Contacted PixelTheif through a PM,does anyone else have an idea on how to input this in the storyboard editor?

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    Re: Revolving Room at 2:00 of vid?

    Its far easier to rotate the display of your game than to rotate the entire level instead of just the camera. Doing this, and with some novel approachs to the platforming of the main character, its not too hard a task. If you're not using HWA effects, you could do it through the viewport object- rotate the viewport one way, while rotating your player the other way, and have your GUI on a higher layer.

    Using HWA its very easy- try using the pixel shader I posted here;
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=187834#Post1878 34

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    Re: Revolving Room at 2:00 of vid?

    Thanks PixelTheif, I checked out what you did with it in your game and it looks sweet! I have a ghost ship stage that I want to use the technique on. I will play with it and then post a vid on the forum for you to check out!

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    Quote Originally Posted by Adam View Post
    It should be possible. Perhaps try asking Pixelthief - his latest project looks to revolve all over the place.

    http://youtu.be/foJ1NGrsIUM
    This game player and other things (grounds and enemies) placed on separate layers?
    I don't know how to get collision to another layers objects.

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