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Thread: Crash - Multiple Movements

  1. #1
    Clicker

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    xhedgehogx's Avatar
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    Crash - Multiple Movements

    Hi, this happened with two games now that I'm porting to iOS. As well as a test environment I set up.

    I have an object with 2 movements. Then there is an event that causes the object to change to a different movement. For example, going from path movement to bouncing ball.

    Now, probably one out of five times it works, the other four, the app will crash. Is there a work around for this?

    Thank you,
    Brian.

    Edit: This is with iOS 4.1 right up into iOS 5. Compiled with Xcode 4.1 and 4.2. All the same results.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Crash - Multiple Movements

    OK this is a very annoying bug, related to the fact that youchange the movement within a Collision event.
    You can solve it by setting an alterable value in the collision and changing the movement depending on that value:

    Collision with object
    - Set Alterable Value A to 1

    Alterable value A =0
    - Set movement to 0

    Alterable value A=1
    - Set movement to 1

  3. #3
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    Re: Crash - Multiple Movements

    Thanks, I'll try it out!

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